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3do_gen_tentmed_brwnd.3do
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Text File
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1999-11-15
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3KB
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106 lines
# MODEL 'gen_tentmed_brwnd.3do' created from 'H:\Amodelx\gen_tentmed_brwnd.3do in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:tent_4brwn_int.mat
1:tent_brwn_side.mat
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.336341
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.150000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME object07
RADIUS 0.336341
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 6
# num: x: y: z: i:
0: 0.014997 -0.290000 -0.150000 0.000000 0.000000 0.000000 1.000000
1: -0.025000 -0.250000 0.150000 0.000000 0.000000 0.000000 1.000000
2: 0.014997 0.290000 -0.150000 0.000000 0.000000 0.000000 1.000000
3: -0.025000 0.250000 0.150000 0.000000 0.000000 0.000000 1.000000
4: 0.025000 -0.300000 -0.150000 0.000000 0.000000 0.000000 1.000000
5: 0.025000 0.300000 -0.150000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 8
0: 0.999500 -0.783500
1: 0.999500 -0.000500
2: 0.930604 -0.729500
3: 0.930604 -0.054499
4: -0.200000 -0.000500
5: 2.200000 -0.000500
6: 2.000000 -0.999500
7: 0.000000 -0.999501
VERTEX NORMALS
# num: x: y: z:
0: -0.991229 0.000000 -0.132153
1: -0.148294 0.000000 0.988943
2: -0.991229 0.000000 -0.132153
3: -0.148294 0.000000 0.988943
4: 0.986394 0.000000 0.164399
5: 0.986394 0.000000 0.164399
FACES 2
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 0 0, 1 1, 3 3, 2
1: 1 0x0001 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 4 5, 5 3, 6 1, 7
FACE NORMALS
# num: x: y: z:
0: -0.991229 0.000000 -0.132153
1: 0.986394 0.000000 0.164399
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 vlec_null
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 object07